Description #
Haxe is a high-level, statically typed programming language designed for cross-platform development. It compiles to multiple target languages like JavaScript, C++, Java, Python, Lua, and more, making it ideal for building portable applications from a single codebase.
History #
Haxe was created in 2005 by Nicolas Cannasse and developed by the Haxe Foundation. It originated as a successor to ActionScript for Flash development but quickly evolved into a powerful, multi-target language. Its flexible compiler backend and strong typing system allowed it to thrive beyond web animation, expanding into desktop, mobile, server-side, and game development.
Hello World Code #
class HelloWorld {
static function main() {
trace("Hello, World!");
}
}
How to Run #
Option 1: Online
https://try.haxe.org/#C63a1
Option 2: Local
- Install Haxe: https://haxe.org/download/
- Compile and run (e.g., JavaScript target): bashCopyEdit
haxe -main HelloWorld -js hello.js node hello.js
Key Concepts #
- Syntax style: C-style, similar to Java or ActionScript
- Typing discipline: Static with type inference
- Execution model: Compiled to source code in other languages (transpiler)
- Common use cases: Game development, web apps, mobile apps, multimedia tools
- Toolchain or ecosystem: Haxe compiler, Haxelib (package manager), OpenFL, Heaps.io
- Paradigms supported: Object-oriented, functional, imperative
- Compilation details: One source, multiple target outputs (e.g., JS, C++, JVM)
- Strengths or quirks: Code reuse across platforms, abstracts platform APIs
- Libraries/frameworks: OpenFL, Kha, Heaps.io, Flixel (game dev)
- Community/adoption: Active indie dev and multimedia app communities
Try It Online #
Fun Facts #
Haxe is often used in game engines and multimedia frameworks. Games like Dead Cells and Papers, Please were developed using Haxe-based engines.